Trapped Dead! ep. 1 p. 2
Here’s part 2 of episode 1 of our zombie conga line smacking adventures:
I can actually attack now! Except mostly not really, because the amount of ammo they gave me is so miniscule compared to the massive number of zombies we fight that I left most of the killing to Jarenth and his mighty baseball bat.
This game could have benefited from more weapon ammunition, at least in multiplayer. Perhaps even the infinite stockpiles you find in Left 4 Dead 2. I know it’s supposed to be about tense survival, but when you expect us to kill that many zombies it’s a bit unreasonable to expect the professor to use such few bullets.
In single player you control both characters simultaneously, so it makes sense to hold the professor back and only use him in emergencies. But in multiplayer, each player controls one character. So whoever gets stuck as the professor (i.e. me) is going to get bored.
Then again, examining the ways this game could be improved is like analyzing Duke Nukem Forever. Where does one even start?
For any who are curious, Jarenth is posting each episode on BSOA as well. Here’s the link for today.