About games and gaming thereof!

Trapped Dead! ep. 1 p. 2

Here’s part 2 of episode 1 of our zombie conga line smacking adventures:

I can actually attack now! Except mostly not really, because the amount of ammo they gave me is so miniscule compared to the massive number of zombies we fight that I left most of the killing to Jarenth and his mighty baseball bat.

This game could have benefited from more weapon ammunition, at least in multiplayer. Perhaps even the infinite stockpiles you find in Left 4 Dead 2. I know it’s supposed to be about tense survival, but when you expect us to kill that many zombies it’s a bit unreasonable to expect the professor to use such few bullets.

In single player you control both characters simultaneously, so it makes sense to hold the professor back and only use him in emergencies. But in multiplayer, each player controls one character. So whoever gets stuck as the professor (i.e. me) is going to get bored.

Then again, examining the ways this game could be improved is like analyzing Duke Nukem Forever. Where does one even start?

For any who are curious, Jarenth is posting each episode on BSOA as well. Here’s the link for today.


3 responses

  1. I don’t even know what else to say about this game, I mean aside from complaining about the awful design choices.

    And it is shockingly designed, with no regard to difficulty or pacing, the zombies are stupidly hard to kill for early-game foes (you’ve got guns and baseball bats, in L4D they would be one-shot kills, not four or five shot kills) and everything moves at a glacial pace. It takes so long to get from one area to the next there aren’t any set pieces to provoke interesting commentary, the game just stays dull and monotone the whole way through.

    And the worst part is, we’ve barely seen any of it so I still have no idea if it gets better or worse later on. I just don’t see why people insist on turning zombie games into essentially tactical survival/shooters – zombies are really lousy foes unless you’re just mowing them down Left 4 Dead style, why would you want to emphasize combat with them? Zombies aren’t interesting or scary in video games, they’re walking target practice, and in this game it’s less target practice, more just hitting things that don’t fight back.

    Question: is there a limit to sprint? can you just run past all the zombies and make a massive hoarde?

    May 12, 2012 at 11:37 PM

    • JPH

      There is a limit to sprint, yes. In the lower left corner there are two bars. The green is HP; the blue is sprint.

      May 13, 2012 at 12:55 AM

      • Got it.

        Follow up question: Is Professor X going to keep bleeding out forever and does that do anything? like drain his health or lure zombies over a greater distance?

        May 13, 2012 at 12:57 AM

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