Morrowind: First Impressions
Turns out my brother had a copy of the Oblivion and read arguments that it’s as good as or even better than Skyrim. This is a pretty high expectation to live up to.Game of the Year edition in his closet. Since I’m kind of getting bored with Skyrim, I figured it might be fun to give it a look. I’ve heard it’s leagues better than
The game doesn’t say how long I’ve played it so far. I’m gonna guess that I’m maybe an hour or two in, although I did have to reroll my character. I’ve completed the first two quests in the Fighter’s Guild in Balmora, if that’s any indicator. Now I feel like I’m supposed to talk about it.
Where do I begin?
It takes forever to get anywhere. No, I’m not complaining about the lack of auto-fast-travel. I actually like that. I like the idea of having to travel myself or pay for transit from city to city. I’ve always felt that the instant fast travel system of Oblivion and Fallout 3, while convenient, sort of undermines the whole “big epic world of exploration” thing. And I like having travel and survival as core mechanics. It’s why I’ve spent far more time on Minecraft now that they’ve added hardcore mode.
No, I’m talking about movement speed. This sounds like a petty complaint, but it really screws with the flow of the game and it’s incredibly aggravating. Athletics is one of my primary skills, and yet even when I unequip all my armor my movement speed is still eye-twitchingly slow. Even getting from the armor shop to the magic shop takes far longer than it should.
Also, in Skyrim you can walk at a slow pace, run at a reasonable speed, or sprint at a fast pace, which drains stamina. In Morrowind you can run at a slow pace, or run at a reasonable speed, which drains stamina. Considering you could run into a fight within a moment’s notice and it takes forever to regain stamina, the game is sort of encouraging you to walk everywhere, which is horrendously boring. Jumping also drains stamina, so if you want to be ready for a fight, you can’t even spam jump to level up your acrobatics.
Yeah, okay, maybe that’s more “realistic” than being able to run from city to city without breaking a sweat. On that note, I believe it was Benjamin Franklin who said, “He who sacrifices fun for an unfulfilled pretension toward ‘realism’ deserves neither.” Games thrive on an engaging moment-to-moment experience, and that falls flat on its face when you have to wait for five minutes while your character paces slowly back to town.
It’s also worth noting that the whole “big epic world of exploration” feel is really let down when the view distance doesn’t let you see more than 50 feet in front of you.
The combat is a slog. This was back when devs hadn’t really figured out how to meld the genres of action and RPG properly, so you end up in a scenario where you see your character swing her sword directly into the rat, and yet the game tells you that you missed somehow. What? How? I saw that rat get hit in the face!
The system of missing and hitting according to the Dice Gods works in games like Fallout or Baldur’s Gate because those games don’t involve coordination or reflexes, and you’re not really in direct control of your character. If they didn’t have the dice rolling in place there would be no intrigue and no pass/fail chance in place (until you get to complicated Chess-like scenarios, but I digress). In an action RPG, especially one set in first person, you’re the one that’s determining whether you live or die, not your character. And when you miss because of something that was completely out of your control, that just feels like the game cheated you out of victory.
Beyond that, so much of the combat is spent spamming the attack button and hoping you don’t miss that it gets boring before you’ve even killed your first rat. Skyrim has a fairly elegant combat system in place for fighters, wherein you essentially play an ongoing rock-paper-scissors using attacking, blocking and bashing. Block counters light attack, heavy attack counters block, bash counters heavy attack. You have to constantly pay attention to your opponent’s attacks and counter appropriately, and it’s not exactly God of War, but it works. Morrowind, by contrast, is more sleep-inducing than Ambien.
Sneaking is horrendous. My first character was built to be a sneaky ninja, but once I realized how horribly unintuitive the stealth mechanics are, it was only a matter of time before I’d reroll as a warrior. In Skyrim you can see how close NPCs are to detecting you, as indicated by an opening and closing eye in the center of the screen. In Morrowind there’s no indicator of anything. You just crouch, steal the item and hope nobody spontaneously lashes out at you.
On top of that, in Morrowind crouching into “sneak mode” is not a toggle and can’t be set to a toggle. You have to hold it down constantly. Who thought that would be logical? How often would a ninja attempt to sneak past hostile enemies and then find that his pinky is sore from all the crouching?
Like I said before, I like survival and I like travel. I want to like Morrowind. I really do. But the game is just not making it easy for me. Oblivion was a complete mess, I know. I agree. But I’m really questioning the idea that Morrowind wasn’t also a complete mess.