Deus Ex: Human Bullet Sponge
I was planning on telling you guys all about the glorious experience of Deus Ex: Human Revolution. I wanted to tell you about the intriguing setting and story, the refined gunplay and stealth, the deep augmentation upgrading system, the engaging hacking minigame, and the surprisingly realistic and intuitive social augment.
I wanted to tell you all this, and then I slammed face-first into a brick wall.
Barrett is the game’s first boss fight, and he’s also a walking tank. I shot him directly in the face with a crossbow and he barely flinched. I unloaded multiple clips of assault rifle ammo on him and he didn’t budge. I know he has augmentations, but I’m pretty sure his entire body isn’t made of titanium, so this kind of puts a strain on versimilitude.
He is also ridiculously, ludicrously, brutally hard to defeat. He deals damage with his gun at such a rapid pace that even one moment out of cover will chop your health bar in half.
I suppose if you built your Adam Jensen to be like Serious Sam it might be a reasonable fight, but my Adam Jensen is not a killing machine. He is a hacker, a talker and a stealther. He’s a thinker first, and a fighter second. If he is forced to face enemies, he prefers to knock them out with a silent takedown or a stun gun. He uses lethal weapons (generally his pistol) only as a last resort. And if he knew he would have been put in a forced combat scenario with the Heavy over there, maybe he wouldn’t have sunk 90% of his augmentation points into hacking upgrades. It’s not easy to outsmart bullet.
Mandatory boss battles were the kiss of death for Alpha Protocol, and now they’re the kiss of death for Deus Ex: Human Revolution. This isn’t just unfortunate; this is depressing. This is a horribly disfigured blemish on an otherwise fantastic game.