Extra Credits: Graphics vs Aesthetics
Since I’m posting more often than once a week now, I figured it’d be okay for me to start devoting posts to links.
A week ago Extra Credits (a show I watch every week) had an episode about graphics and aesthetics. Go ahead and click the link if you haven’t watched it already.
It makes me sad that they made this episode; not because I disagree with it, but because I’ve been planning to make a post about this for at least a month. My planned title was going to be Graphics vs. Visuals, but I basically had all the same points in mind. I feel like they stole my post before I even posted it.
For many years now I’ve heard people preach about how graphics are or aren’t important to the fun you can have with games, and I feel like these people are all missing the point. Shadow of the Colossus has very dated graphics by today’s standards, but the game still looks fantastic. Mass Effect 2 upgraded its graphical technology beyond that of its predecessor, and yet the first Mass Effect was more visually appealing.
Why is that? Well, because having a good art style is more important than having lots pixels and shading effects.
Not that pixels and shading effects aren’t important, but I think the EC team said it best: “Graphics exist to serve aesthetics.”